Moru the Sorcerer is preparing his spells for the day, and has decided to start with some basic spells for offense and defense, in the form of some Fire Shards and Earth Shells. Further, he would like a little binding magic in the form of Ice Snare Foot. He sets out his scales, grabs some stones, and gets ready to cast.
Moru chooses the Tier 1 spell Flint Sparks since that gives a nice set of thrown spells and a protection effect. He takes out an Earth Stone and an Air Stone, as per the formula on the spell card. Air is one of the lightest stones, weighing the same as 1 Dweomer Stone, while Earth is the heaviest, weighing three times as much. Casting this by itself would cost Moru four of his precious Dweomers, but Moru thinks he can do better, as he is a higher Tier Sorcerer.
Moru fishes out a Tier 2 spell, Flows of Ice. This spell requires 2 Water Stones and 2 Air stones, but it provides 2 uses of Ice Snare Foot. A very good spell, and expensive. Water weighs twice as much as Air, so casting this by itself would cost 6 Dweomers. Moru prepares his stones.
Next to his scales, Moru lays out his spells. On one side is Flows of Ice and on the other, Flint Sparks. Moru thinks for a moment, and places two Dweomer stones next to the Air and Earth stone for Flint Sparks. This is the difference between the weights of the two spells, and now both sides weigh 6 Dweomer Stones’s worth. Moru intones “Beginning Spell” and carefully sets the stones for one spell on one side of his scales, and the other spell on the opposing side, then holds his breath as he lets the two scales swing freely. Ten seconds later, he finally sighs in relief as neither side touches the ground, being almost perfectly balanced. Moru touches his Focus and intones “Imbue 2 Fire Shard 1, Imbue 1 Earth Shell 2, Imbue 2 Ice Snare Foot, Spell Complete”.
Before continuing to prepare spells, Moru decides to go ahead and cast his Shell effect. He touches his target (in this case, himself) with a packet and intones “Activate Earth Shell 2”. Now Moru is well protected and can go about finishing his preparation. Some protective spells might have a longer casting time, but this one is fast.
Later on, during some aggressive negotiations with some ruffians, Moru decides to light up their life with some Fire. He intones “Activate Fire Shard 1”, hurls a packet at one of them, and scores a hit with it. That bandit’s arm is now scorched as the bandit takes 1 point of damage to the arm, and it falls limply to the side.