Herbs in Altera Awakens are represented by artificial plants, along with an item tag. If an artificial plant is found, it may be harvested by characters possessing at least 1 level of Druid, 1 level of Alchemy, or 1 level of Gardening. Once harvested, the artificial plant may be turned in at Production for a random herb tag. If an artificial plant is discovered with a tag attached, it is that specific herb. In all cases, the artificial plant should be turned into Production as soon as is convenient, to keep the phys-reps in circulation. Herb tags found by themselves with no associated phys-rep (such as in a treasure chest, or a bandit’s pouch) may be picked up by any character, though they will not be able to identify the herb as anything more than “some plant that might be valuable”.
Herbs in Altera Awakens have magical and mundane properties usable by Alchemists and Druids. See those skills for more information on the specific uses.
Herb tags are always double sided. The name of the Herb will be on both sides and on the left of the tag.
One side will have information related to Druid properties of the various plants. This will list the mystical or physical correspondences such as vines, thorns, beauty, itching, soothing, hardy, etc. How different herbs interact with each other must be discovered in play. The qualities of plants known to all Druids are Hardy, Soothing, Vine, Evergreen, Thorns, and Rapid Growth.
On the reverse side is the herbs the Alchemy information such as healing, poison, salve, draught, recreational, etc. How these various properties interact with Alchemy must be discovered in play.
Each of these will also have a numerical value next to them 1-10 reflecting how much potency they have for that given aspect. That number is always representative of how many coppers can be offset in a proper recipe. How different Herbs interact with each other must be discovered in-play. Any specific Herb can only be used for one type of cost reduction even if it has multiple needed properties. Additional Herb always stack with each other.
Common Herbs can be bought with starting money at their component value.
Example Herbs & Plants
These are herbs that will reliably be found around each game to some degree.