Passive Advantage: Heightened Reflexes (Included with Tier 1)
This ability grants the character multiple options. First, the character may call “No Effect” to the Sap effect. Second, Repair effects and abilities from the Healing Skill that require time to apply may be applied in half the usual time. Lastly, the character may attempt to catch a thrown weapon, and if successful, takes no damage or effects and may immediately throw it at a nearby target. The character does not need the Ranged, Small in order to use a thrown weapon in this circumstance. If this attempt is unsuccessful (it bounces off hands, etc) the character still takes the effect of the thrown weapon (damage, effect, etc.) to the nearest limb.
Tagline: “No Effect”
Per Combat Ability: Disarm
The character may use a Natural Disarm effect. This effect targets a wielded weapon, causing it to be knocked from the character’s grasp. The targeted weapon should be dropped and may not be picked up for 10 seconds. The targeted weapon must be struck by a melee weapon delivering the effect. Alternatively, ranged weapons need only strike a legal target area to deliver the effect, but should declare the target weapon. Affixing the weapon to the wielder’s hand does not prevent Disarms from taking effect. Disarm may also target claws, with the struck claw being unusable for 10 seconds. Please see the Effects List for more information.
Tagline: “Natural Disarm” when used with melee attack. “Natural Disarm [Weapon]” when used with a ranged attack.
Per Reset Ability Set: Surge of Speed
Allows the character to use a Haste effect upon themselves 3 times per Reset. This effect allows the target to move very quickly for a short period of time. While using Haste, the character may not fight, cast spells, activate items or use any other ability or skill, with the exception of additional Haste effects.
As long as the Haste effect is active, the character can flee from combat (or any other situation) without fear of pursuit. Players who witness a character under the effect of Haste cannot attempt to pursue or intercept him in any way, though they can take up a defensive posture. A character under this effect can only be attacked physically if he willingly comes within striking distance. A character affected by Haste cannot be struck by packet effects or missile weapons (these always miss their target).
A character under the effects of Haste cannot carry another character, unless the carrying character also has a Strength effect. A player under the effects of Haste must continually call out “Haste!” (at least once every two seconds) as long as the effect is active. The effect ends after 1 minute has elapsed, the player stops calling out “Haste!”, or the character commits any of the proscribed actions.
This effect lasts for one (1) minute but multiple uses of Haste may be used without interruption. See the Effects List for more information.
Tagline: “Natural Haste”