Passive Advantage: Enhanced Aura
This ability allows the character to use any Empathy Per Combat Transfer Wound ability as a Flurry 2. In addition, the character may, at-will, use a Natural Sense Magic effect upon themselves. This effect allows a character to study an object within 5 feet of the character and then begin asking specific questions out-of-play. The character may ask each of the following questions one at a time, to a Marshal or the possessing character. They must wait for an answer before asking the next question. If the object has a tag associated with it, the character may read the tag to determine the answers to these questions. This effect requires concentration and may not be done in combat.
Is the object magical?
If so, what Elements (Fire, Shadow, Ice, Desolation, etc)?
What are the general effect categories?
Does it require activation or is it passively active?
Is the object a Relic?
Tagline: “Flurry 2 Natural Transfer Wound, Natural Transfer Wound”, “Natural Sense Magic”
Per Combat Ability: Quicken Resist Magic
Allows the character to use a Natural Resist Magic effect upon themselves, after 10 seconds of concentration. This effect provides a protection from a single Magic effect the target would otherwise receive. Characters can have an unlimited number of Resists of different types. Characters may stack up to 3 Resists of the same type. The character may choose whether or not it triggers on a specific effect. They must however be conscious to use this ability. See the Effects List for more information.
Tagline: “Natural Quicken Resist Magic”
Per Reset Ability Set: Anoint the Wounded
Allows the character to, 2 times per Reset, use a Natural Renew effect. The Renew effect instantly heals the target of all Disease, all Poison, all Drain effects and all Wounds. See the Effects List for more information.
Tagline: “Natural Renew”