Passive Advantage: Blindside (Included with Tier 2)
This ability grants the character the ability to, at will, use a Sap effect. Sap is an effect that must be delivered from behind the target (within the rear 180 degrees). It must be delivered to the target’s shoulder blade area with a blow using a weapon, and the strike must be made, safely, with approximately the closest six inches of the weapon to the handle (be it striking surface or not). Wearing a helmet that meets the criteria of Medium Armor allows a character to call “No Effect”, as do certain other abilities. Sap cannot be Parried or Dodged. Duration of Sap is 5 minutes or 30 seconds of roleplayed shaking to awaken by another character. See the Effects List for more information.
Tagline: “Natural Sap”
Per Combat Ability: Stupefy
The character may use a Natural Stupefy effect. This effect causes the target to not be able to attack for a 10 second duration. The target may still defend themselves or flee. Stupefy is a Mental Effect. See the Effects List for more information.
Tagline: “Natural Stupefy”
Per Reset Ability Set: Combat Chameleon
Allows the character to, 3 times per Reset, use a Mimic effect to duplicate a Natural effect delivered by weapon that the character has witnessed in the last 10 seconds. This includes, but is not limited to, Natural Crits, Maiming, Mortal, and Killing Strikes, Natural Disarm, Torment, etc. abilities. This does not allow the character to duplicate packet delivered effects even if they are Natural. The character may also duplicate any Lesser or Greater Defense they have witnessed in the last 10 seconds. See the Effects List for more information.
Tagline: “Natural Mimic, [Duplicated Effect]”