Demons

Demons are easily the most villainized of the mythical races, and with large groups of them suddenly appearing in the wake of the return of magic, that is unlikely to change soon.

Humans who manifest demonic traits may be met with suspicion but there is not yet any evidence that they are inclined to the destructive and dominating undertakings of the invading ones that flooded into Altera.

I remind any reader of this, that I am Alteran and fully aware of my own personal bias. Having put off this last class of mythological creature until the end, I suppose I must now address it directly. Of all the different mythologies and creatures, demons are perhaps the best documented, for we in Altera were witness to their brutality first hand. They were our masters and humans were their slaves. The nature of this relationship could not have been more totalitarian or nightmarish. The Calakmites might revere them as “The First Ancestors” but the remainder of the civilized world rejects this wholly.

In appearance, demons can range from small and seemingly helpless creatures seeking to befriend other races so that they may slowly exert control over them, up to monstrous amalgams of every nightmare possible.

Records seem to indicate that demons were highly structured with complicated chains of command and equally complex titles. Demons divide themselves into four Principalities which are associated with the four classical elements and compass directed. They were said to be wreathed in steam, smoke or dust and their skin cracked with raw power of the elemental they are associated with. I have included some of the recorded types of Demons that are found in Alteran records.

  • Altera: Demons
  • Calakmel: Akanah
  • Larana: Agares
  • Mathuradu: Djinn
  • Moragon: Bukavac
  • Other: Lady Noon
  • Other: Asag
  • Other: The First Ancestors

Restricted Attribute: Empathy
Difficult Attribute: Dexterity

Demon Character Modifications

Upon purchasing each racial tier, the player must choose one Behavioral or Makeup modification for their character.  You may not choose additional modifications beyond your racial tier.

Behavior
  • Announce full name and all titles held at the start of every combat
  • Always follow direct orders from a recognized superior
  • Collect a trophy from every kill (can be untagged such as bits of cloth or bone)
  • Spend at least 5 minutes every day describing the pain that a victim suffered at your hands
  • Never accept enhancement/protectives from someone else
  • Never lend aid unless it has been specifically asked for
Makeup
  • Cracks of appropriate elemental color around the eyes (Red, Yellow, Blue, Green)
  • Cracks of appropriate color on cheeks and forehead
  • Cracks of appropriate color on all exposed skin
Cost Summary
TierPre-ReqsXPDescription
150XP8Stone Snare or Weighted Limbs
2100XP8Infection or Reinforce
3150XP8Primal Endurance or Retaliation
4200XP8Hold Portal or Hale Body
5250XP8Captured Prey or Atrophy
6300XP8Edict of the Tomb or Edict of Blight
Demon Racial Powers

Stone Snare
Character may, once per combat use a Snare Foot effect. This is a packet delivered attack called as “Elemental Snare Foot”.

OR

Weighted Limbs
Character may, once per combat, use a Hobble effect. This is a packet delivered attack called as “Elemental Hobble”.

Infection
Character may, once per combat, call on the inherent corruption of the demon race to cause infection in another. This is a packet delivered attack called as “Elemental Disease”.

OR

Reinforce
Character may, once per combat, draw on their inner resolve to strengthen an item they are holding or wearing in order to resist a single Break effect. This ability requires no activation or concentration time to use. This is called as “Resist”.

Primal Endurance
Character may, once per combat, reduce a single melee strike to 1 point of damage. This is called as “Elemental Reduce”.

OR

Retaliation
Character gains the ability to, once per combat, instinctively retaliate against the first wound they suffer. This is a triggered effect based of receiving a wound to a valid hit location, not just a weapon strike. When the wound is taken Character immediately calls “Triggered Weapon Break”. Foci and ranged weapons are not affected by this although the effect is still considered to have been triggered.

Hold Portal
Character may, once per day, cause a door to become unreachable. No security mechanisms on the door can be destroyed and no amount of applied strength can force the door open. This applies to physical doors only. Players are however welcome to try holding a magical door closed if they wish.

OR

Hale Body
Character gains the ability to, once per day, instinctively recover from fatal injuries which would otherwise cause death. The first time that the character completes a Bleed Out count and would otherwise become Dead they instead will call “Triggered Elemental Rabid Recovery”.

Captured Prey
Character gains a passive +1 damage to all attacks against all Snared opponents.

OR

Atrophy
Character may, three times per day, touch the deepest parts of their corruption in order to systemically weaken every muscle of an opponent. This is a packed delivered attack and is called as “Elemental <pick one> Physical Drain” (Combat Traits only).

Edict of the Tomb
Character learns the deepest secrets of using elemental forces to control their opponents. Twice per day they may use an “Elemental Prison”. This is a packet delivered attack.

OR

Edict of Blight
Character learns the deepest secrets of… Twice per day they may use an “Elemental Blight”. This is a packet delivered attack.

Inspiration Images

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