“Alright, listen up!” Kuuma’s thick Calakmel accent rang through the smithing hall as she stood in front of a forge, glancing down at the apprentice smiths observing her. “Today we are going to talk about enchanting.” She put down her locking pliers and picked up a sword. While it looked relatively unremarkable from afar, at closer glance it seemed to pulse with a soft, red light.
“Tinkerers can augment weapons, and wizards can cast their magic, but a smith with the right knowledge can create an weapon that isn’t just enchanted by magic –” With a flick of her wrist she spun the sword in her hand. The blade exploded into flames, illuminating their tiny corner of the room. “– it IS magic.” She waited a moment, letting the whispers and muttering die down.
“You can’t just try and enchant any weapon. Let the Tinkerers augment them instead. We have to have a weapon with capability of being enchanted by a smith. Take this [[Tongue of Flame]], for example. It’s a sword with magic capabilities and is plenty strong on it’s own, but because it has it’s own magic, it has it’s OWN room to be expanded. We call this Elemental Source. For this sword, it’s Flame Source.” She pointed to the flames, as if to drive the point home. “Tongue of Flame can be set aflame so that you can see in the dark, it can produce fire during combat to burn enemies, and can resist breaking. Pretty handy. But we are fighting demons. The stronger we can make our weapons, the better. That’s where enchanting comes in.”
Kuuma held up two clawed fingers, scales jingling as her arm moved. “There are two types of enchants. Building and Consuming. If a weapon has a Source, then we use Building Enchants to add on to it. Think of it as giving it extra power. Stacking it. Consuming enchants, on the other hand, take away from the source.” The smith chuckled. “Those are the fun ones. They’re typically stronger because they’re consuming sources, but those typically give you some nasty benefits in combat.”
“If you have a Flame Source of 2, and a Building Enchant that adds 2 to your Source, then you have a Source of 4. Consuming Enchants pull from your Source. Putting a Consuming Enchant that takes away 2 source? Your new Source is 2 and you have a weapon with both enchants on it. As long as you keep the Source at 0 or above, you’re set.” Kuuma sat the weapon down on the table, extinguishing the illuminating flames before they touched the surface. “Your rank and skill as a smith is directly proportional to the number of enchants you can put on a weapon. The max a weapon can hold is 5. If you’re a journeyman smith, then you can put 2 enchants on with your skill. Artisans can do 4. If you’re a Grand Master, you can do all 5.”
Kuuma rotated a chalkboard full of smithing sketches over to a fresh side. “Speaking of ranks. Each enchant has a level 1 through 5. You can put a Tier 1 Enchant on easily. A Tier 2 Enchant requires at least one other enchant on it beforehand. Same goes for the rest of them, all the way up to 5.” The chalk squeaks as she writes some examples.
“Any of these combinations, or any others that you can think of, will work so long as there is the correct number for the enchant level.” She dusts off her hands and wipes them on her pants, leaving dusty white smears among the soot stains. “Aaaaaaand last but not least, Upkeep. These things are powerful so it’s our jobs as smiths to make sure they’re kept well. Any upkeep you do on a weapon that has enchants will require the normal maintenance plus half of what it took to put the enchants in to begin with.”
A chorus of groans escaped the crowd. Kuuma waved it off. “Yeah, yeah. I hate upkeep too, but we gotta keep our gear in check. Just remember and keep on your clients about it as well, alright?” The smith gave them all a grin before clapping her hands together. “Perfect. Any questions?”