Masya

Masya are a secretive order rumored to have their origins in the deep jungle of Calakmel, but rumors persist of Masya agents of every nation and they are often the justification for every unexplained death. Masya prioritize effectiveness and subtly over honor and glory every time. The style emphasizes the ability to strike quickly and decisively while being able to improvise whatever response is needed. Masya are careful and deliberate, studying the habits of each individual mark and then customizing the best way to eliminate them accordingly.

Masya are trained with specially concealable daggers as a primary weapon but the real strength of the style is their ability to adapt and overcome almost any type of defense. It does not matter how a mark protects themselves. There is a Masya who has a prepared response to it.

Prerequisites: Brutality and Ingenuity Combat Traits at Tier 1. Wear Light Armor or no armor, and abilities can only be used with small weapons.

Gain one Apprentice Shadow ability with initial purchase. Others may be purchases with additional experience points.

Conditional
Poisoner

Cost: 5 XP

The Masya has mastered the use of poisons and their basic creation. This allows the use of blade poisons without the appropriate skill and allows 6CP per game of Alchemy for the strict purpose of making poisons. Cost covered by your order.

Tactical
Shadow Dancer

Cost: 5 XP

The Masya has learned that entering the fight from an unseen location is key. They gain the use of once per combat Rapid Conceal (15 seconds). This is upgrades to Greater Conceal (make take 10 steps as long as they end in a valid conceal location must rest 30 seconds between traveling) at Intermediate and Invisibility at Master tier of Masya.

Precise Strikes

Cost: 5 XP

The Masya have learned to strike hard when trying to land a key blow in battle. For the purpose of Critical Strikes and Poison strikes all daggers deal an additional +1. This tagline called is Masya Crit X or Masya X Poison 2.

Snake Bite

Cost: 5 XP

Once per combat the Masya may use a Masya Armor Pierce. This may be used with conjunction with Critical Strikes or Poisons.

Prerequisites: Must have at least 2 Apprentice Shadow abilities. Brutality or Ingenuity at Tier 2.

Gain one Intermediate Ghost ability with initial purchase. Others may be purchases with additional experience points.

Conditional
One with the Daggers

Cost: 10 XP

The Masya has learned to be one with their daggers allowing them to keep their daggers in their hands while concealed. They may also apply the Poisons in such a way to protect them until they wish to use them. Also they may keep both daggers concealed out-of-play until they wish to draw them. These daggers act as if they are under the effect of a Conceal (A white ribbon should be tied around them stating they are out of play).

Tactical
Quick Feet

Cost: 10 XP

The Masya has learned to expend their speed in more effective ways. Up to 3 times a battle they can spend a Lesser or Greater Defense to call a Masya Sidestep, or at Master Masya Tier, Blink (5 steps of movement, out-of-play within 5 seconds).

Getaway

Cost: 10 XP

Sometimes the danger is too much and the Masya just has to escape. Once per combat the Masya may make use of a Masya Haste.

Twin Fang

Cost: 10 XP

Striking hard is sometimes the only way to bring down a target. Once per combat the Masya may call their next Critical Strike as double the normal bonus damage with the Masya weapons. For example: The Masya would call a remaining Crit 3 as Masya Crit 8 (Crit 3 x2 + Precise Strikes + Base Weapon Damage). Only the critical damage is ever doubled.

Prerequisites: Must have at least 2 Intermediate Ghost abilities. Either Brutality or Ingenuity at Tier 3.

Gain one Master Wraith ability with initial purchase. Others may be purchases with additional experience points.

Conditional
Hidden Strike

Cost: 15 XP

Wraiths know that even under the best circumstances it is not always possible to eliminate a target in a single hit. There are times where the widespread application of violence is the only option. Wraiths use even the smallest surprise to their advantage and gain a permanent +1 to all basic attacks when attacking from behind the target.

Endless Doors to Death

Cost: 15 XP

Wraiths know that there are a thousand doors to death and Wraiths know each one. They have learned to take advantage of even the most innocuous blade poisons to lethal effect. Any applied Blade Poison may be called as a Blood Poison instead.

Tactical
From the Shadows

Cost: 15 XP

Wraiths know how to catch their target off guard for maximum effect. When attacking from Concealment or Invisibility, they may a call their first two attack with the effect of a True along with any other abilities used on the first strike being copied onto the second strike. Both attacks must be called in succession.

Garrote

Cost: 15 XP

Wraiths have learned to maximize the effect of attacking from surprise in order to take down a target before there is an opportunity for any alarm to be raised. Once per combat a Wraith may call True Mortal Strike – Masya when attacking a target from behind.

Inspiration Images

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