Resilience

Resilience

Tier 1

Advantage: Vigor

The character gains one point of Vigor as their skin becomes used to the normal punishment of combat. All sources of Vigor stack with each other as well as stacking with Shell effects.

Per Combat Ability:  Shift Wound

Allows the character to change the location of a single wound. Wounds cannot be moved to a location that is already wounded. The character must be conscious to use this ability. This is called as “Resilience Shift Wound”. This ability can be used in response to taking a torso wound the shifted wound can not be defend against or stopped.

Per Day Ability: Mental Vault

Allows the character to use a “Resist Mental” once per day. This ability takes no time to activate or prepare.

Tier 2

Advantage: Rapid Recovery

The character has permanent “Triggered Rapid Recovery” once they have been treated with any other healing effect including Stabilize. This stacks with Rapid Recovery from racial, magical/brewing, and the Healing skill.

Per Combat Ability:  Resist Torment

Allows the character to resist a single instance of a Torment effect per time purchased. This requires no activation time.

Per Day Ability: Shell 3

Allows the character to activate a Shell effect worth 3 points of protection once per day.  This is called as “Resilience Shell 3” and requires 1 minute of concentration.

Tier 3
Advantage: Vigor

The character gains a second point of Vigor as their skin has become a thick hide of scars. All sources of Vigor stack with each other as well as stacking with shell effects.

Per Combat Ability: Resist Poison

Allows the character to Resist a single instance of any Poison effect. This ability takes no time to activate or prepare.

Per Day Ability: Shell 5

Allows the character to activate a Shell effect worth 5 points of protection once per day.  This is called as “Resilience Shell 5” and requires 1 minute of concentration.

Tier 4
Advantage: Favorite Armor

The character must declare a specific style of armor (light plate, full plate, chain, brigantine, etc) and while wearing that type of armor it is considered to have one extra point of armor.

Per Combat Ability: Reduce

Allows the character to, once per combat per time purchased, reduce the damage of a single physical attack to only one point of damage regardless of how much damage is called. This is called as “Resilience Reduce”.

Per Day Ability: Font of Health

Allows the character to, once per day per time purchased, use a “Resilience Triggered Renewal” at a time of their choosing.  Up to and including just before they complete their Bleed Out count.  The character does not need to be conscious for this to function.