Player Interactions (Non-Combat)

Player Interactions (Non-Combat)

Physical Contact

At no time should players ever physically touch each other without explicit permission from both parties. Any spells that have “touch” as a requirement should be done by touching a packet or hovering ones hand a few inches above the person and casting the spell rather than actually placing a hand on the person.It should always be assumed that you do not have permission to touch someone and that any previous permission was specific to that instance. We strive to make all players comfortable and respect that every person has different levels of tolerance for physical contact. We expect all of our players to be respectful of this as well.

Calling “Flat”

The base assumption is that weapons are always being swung with the intent to do damage. It takes a measure of intent and self-control to swing a weapon and not actually hurt the target. To do so the attacking character must call “flat” on every attack to show that they are intentionally pulling their swings. If someone is struck by a flat attack it causes no damage and does not trigger any defensive protectives.

Holds

If you hear “Hold!” called that means that all action needs to stop immediately. Holds can be called for a variety of purposes such as allowing a Marshall to describe an event, to address a safety issue, or because of a medical emergency. Regardless of cause, when a Hold is called all players should stop all actions including conversation immediately. Players should kneel if possible and at the very least look down at the ground or keep eyes closed. During a hold is not a time to look around out-of-play or talk to other players.

The only exception to this is that archers may attempt to collect arrows during a hold. They may not call a hold for that specific purpose and cannot request the hold go longer than it normally would in order to collect arrows. They are expected to not use any knowledge gained for any in play benefit as a matter of sportsmanship.

Searching a Person

A dead, sleeping, or unconscious person can be searched for goods, coin, or other resources that they may have on them. This is considered a touch action (see rules on physical contact) and requires at least 10 seconds or roleplayed searching. You cannot search a person by sword point. Additionally, the target of the search must either be willing to be searched or unable to resist (asleep, unconscious, dead).

Under specific circumstances a target may have concealed items that cannot be found through a normal search. In such cases a more thorough search of the person would be required to find such hidden items. A “detailed search” requires an additional full minute of searching. If the search is interrupted or stopped for any reason it must be restarted from the beginning.

Searching a Cabin and Other Private Goods

There may be cause for a player to want to search the private goods or private cabin of another player. This includes searching bags or pouches that have been left in public space by another player as well as their own cabins. These actions require the presence of a plot marshal at all times. If a plot marshal is not available, then any such searches have to wait until one can help. A plot marshal is required to make sure only in play items are interacted with and no out of play property is removed or changed.

Violation of Policy and Sportsmanship Warnings

Violation of these rules can result in sportsmanship warnings which are kept on file by the plot committee. Repeated sportsmanship warnings can result anywhere from a short term ban from a select number of games up to permanent expulsion from the game. More severe discipline actions can be assessed by staff based on the circumstances around any given violation and at the discretion of the plot committee.