Checkout & IBGA’s

Checkout & IBGAs

Each player receives three In-Between Game Actions (IBGA) between games. The first action is always a World Event Action. The latter two are up to player choice, but cannot be a World Event Action. These actions cover the story of what your character has chosen to take part in between our events. All of your character’s in-play knowledge, skills, and research theories are taken into account when we calculate your success towards your goal. Players can work together in as big a group as desired,  while there is no diminishing returns, players might not expect to have too much help unless the project is massive.

Types of IBGA

World Event (Limit 1)
Each player is allowed to take up to one world action. These actions can be practically anything, including traveling back to your home country and attempting to make new kinds of contacts. World Actions should not directly involve conflict, such as picking a fight. However they may include somewhat risky actions that could turn dangerous. If an action is too dangerous to attempt, we will let you know. You will never lose an action for attempting something too dangerous.
Research
Research typically falls into one of two categories: Historical and Lore research, or Spell and Crafting research. Both work in a similar way. Doing research in history and lore produces research theories that can grow into unlocking whole lore skills. Researching spells and crafting Patterns can create physical spells and or patterns.

Historical/Lore Research Example: A player possessing a lore skill in Politics researches the historical relationship between Altera and Larana, looking for evidence of Altera interfering with Larana’s Speakers. In addition to an answer to this question, they also receive a research theory for Altera-Larana relations. They can use this with other research theories to gain the Lore Specialization: Politics Between Altera and Larana.

Spell Research: Their are a few special rules for Spell Research.  Spell research should always begin with an idea your end goal and the desired effect. That might be a stronger version of something you already have, something you’ve seen another caster do, or something totally new. While our spell schools are different and have strengths and weaknesses, they all cast from a similar element pool. Often a good place to start might be something you’ve seen another caster accomplish. When submitting a desired spell creation please included all of the following.

Effect : What do you want your spell or crafting pattern to do?

In-Play Portion :  For wizards this would be a layout description, for sages a poem, for witches a verbal, for shamans a rune, etc.

Reasoning : What’s your characters reasoning behind how they think this works? Often it’s not even so much about the goal, but about the means you go about to reach that goal. Have you seen this done? If so, by what style of caster? What concepts do you think support this spell? There is no need to include a list of lore or research theories, as they are already recorded on your character sheet and are automatically used for each research.

Method:  Lastly, describe your method, such as brute-force trials or careful study of theory followed by a small trial-and-error approach.

       Examples of Modifying Spell and Crafting Patterns

  • Efficiency: Produce more of the desired spell or item, or less but more efficiently. You might use alchemical research to produce two Acid Shard 1‘s instead of one, at a better rate of CP and/or ingredients.
  • Power Level: Generate more powerful Shard. You might attempt to create an Acid Shard 2 alchemy recipe.
  • Duration: Generate a longer-lasting or faster-acting effect. An alchemist might make a disease that develops more quickly into a blood poison, or a spellcaster a protective that lasts longer.
  • Additional Effect: Add complementary additional effects.
  • Use Your Imagination: These are examples, not limits; feel free to attempt to modify any part of any spell or pattern, or create totally new ones.

What can you expect from a research response?

  • Good Job, You Succeed: Here’s your new spell or pattern. If your spell is not overly difficult for your current level, and is within a certain range of its power level, you might find that you succeed even on your first action. Spells that you finished easily probably have more room to extract power and gain more effects, so you may wish to revisit them. Spells/Patterns that are greatly under powered will be noted on the IBGA.
  • Your progress advances nicely: This always includes an estimated time for completion. This means you’re on the right track. Your spell or pattern is possible, but is a more complex ability and reaches the limits of your current power level for this spell or pattern. Research that is completed in this way generally has very little room for additions, but can still be modified by taking something away or improving efficiency.
  • Stretched too thin, or missing a core concept: This response indicates that you either need more power, or the concepts are missing a few things to help you complete the research. This sort of action is generally accompanied by a research theory that will help in future research, when you are ready. This answer typical means try again later when your more powerful or have more research theories.
  • No: This is not a final response to an IBGA. We will send you this in advance and ask you to submit another action in its place. This means you have stretched well outside of what your character should expect to be possible.

There is a System

We want you to know there is a system in place that governs the creation of all things in Altera, physics and rules that apply to magic when you submit a spell or a pattern for creation. We use that system to test how your new creation fits in. Our response is not based on plot opinion of your spell, simply the governing laws of Altera that we set up before the game began.

Production

An IBGA may be exchanged for CP equal to twice your craft skill. Spend these points at any time prior to the start of the next event.

Gossip

If you do not know what you would like to do for an IBGA, you can Gossip as your action and tell us some things you’re interested in. We’ll be sure to give you some information that leads you toward something fun.

Dreams

Requires the Basic Ability from Divination.  Document a prophetic dream that has been repeating since the last game.

Learning/Teaching

Learning/Teaching completed Lores; if someone with a Lore wants to teach a Lore to someone else they can each spend an action to share that knowledge, as long as the student has all the supporting more basic Lores already.  Academics can use such classes to learn the specific Lore from a teacher or to generate research theories in pursuit of their own related but different Lores.  Skilled Academics can teach large classes instead of needed to use one-on-one mentor-ship.

 

Checkout Form  & IBGA Form

Checkout Form


IBGA Form