Need a little help getting started or don’t know where to begin? We’ve got you covered!
Step 1: Character Concept
In the character creation process, you get to make all of the decisions about your new life. For newer LARPers, creating your character can be as easy as drawing off of your own personality, interests, and skills.
First, you’ll need to come up with a Character Concept. Consider the following:
- Combat: Does your character to swing a sword? Shoot a crossbow? Cast spells? Heal others?
- Personality: Does your character always try to play the hero? Or are you more of a researcher, spending your days seeking information and studying up on history and prophecies? Maybe you’re the jester of the group or perhaps, someone who’s hiding a secret…
- Other Thoughts to Consider: What motivates your character? What are your characters goals and dreams? What do they wish to accomplish?
Nation and Race
A character’s nationality and race help to develop your culture, everything from the knowledge you possess about the world around you, to the way you dress and sometimes even your combat style. Characters can purchase racial abilities as they reach particular milestones (50XP, 100XP, etc) Each racial ability costs 8 experience points.
Character Background and History
Here you get to tell your character’s story. Who are you…or who were you? How do your friends, family, and culture (see Step 2) influence your character? Try tying in your character’s goals and any achievements from their past. Perhaps your character has a secret or knows some valuable information. Note: You don’t have to share any of this information with any of the other characters in the game if you so choose, however, be prepared to have an answer when they are who you are. Full backgrounds should be sent to firstname.lastname@example.org.
Step 2. Spend Your Points
Each character receives an initial 58 Experience Points (XP) to spend on their build. Most combat and non-combat traits are progressive, meaning that once points are spent in a trait, points can continue to be spent in that same trait to make it even stronger.
- Combat Attributes: Combat attributes are main source of combat related advantages and combat abilities. Each attribute has a per day and per combat ability that can be purchased- choose from Brutality, Resilience, Dexterity, Ingenuity and Empathy. Character point costs vary by attribute.
- Non Combat Skills: These skills represent professions or crafts that characters can purchase. Items made from these skills can be used in game or sold and traded to other characters. Choose from Academia, Smithing, Tinkering and Alchemy. Character point costs vary by skill.
- Fighting Styles: Fighting Styles represent a specific combat training that characters can learn once they meet all of the physical requirements. They do not have to be purchased at the start of the game, however it is a good idea to check them out during character creations so you know what direction to take your character. Choose from Knight of the Endless Vigil, Panava, Zabin Hunter, Masya, Kalari Monk, Egerton Duelist and Draganian Guard. All Martial Schools cost 10 experience points.
- Magic Schools: Magic schools represent a specific style of magic unique to its caster’s way of thought. All spell schools cost 10 experience points but you must buy mana or other resources necessary for casting. Please see your specific spell school for costs.
Pre-Register for the game, Sign up for Feast and Cabins
Read the What to Expect Article so you know what to do when you arrive on site.
Find a costume and weapons! Need some inspiration, check out the Pinterest boards in each Kingdom & Culture section.
Get directions and pack your bags! We look forward to playing with you!
If you have any questions or need help getting started, e-mail email@example.com.