You need to log in to create posts and topics.

Pre-Game Notes!

Welcome to the second Altera Awakens event! We’re glad you’re coming!
This may be a little longer than normal but want to make sure nothing is missed!

Pre-Game Announcements!

Important Times:

Plot will be on site by 9:00 and you are free to show up after that. Please note that we may still be setting up the game at this time.


Check-in will officially begin at 10:00 am but if we get our setup and logistics stuff done early, we will open it up early.

Opening Ceremonies will be at 11:00.  Please be there and at least in the process of checking in by then.  Everything will be done in the main hall so it should be simple.


In Play at 11:30.  

Game off at 7:30 PM

Clean of and off site at 9:00 PM - that means we can use all the help we can get in teardown.  But if someone wanted to take the initiative and find a good place for us to all go have dinner afterwards and geek our hearts out after that… that would be cool.


Food and Allergies

Please label any food you bring with what ingredients.

Foods that contain onion, vinegar, or garlic need to have lids on them due to possible airborne allergies.

Character Death

If your character dies for any reason all your in game items where you died.  If you can leave a piece of unique costuming or something that would be great too.  Go Out of Play and go to Monster Town.  You will be given instructions from there.


Damage and Damage prevention

Shard X - Magic based attack that does the stated amount of damage to wherever it hits.


Crit X - Physical Attack that Deals the stated amount of damage.


Missile - Automatic wound to the location hit.  Bypasses all forms of damage reduction such as protectives and armor, unless you have a specific ability that says otherwise.


Barrage - Automatic wound to every location.  Bypasses all forms of damage reduction such as protectives and armor, unless you have a specific ability that says otherwise.


Shields - Tower Shields, Large Shields, do not block any damage from Shards no matter the source.  Medium & Small shields will block up to a Shard 1.  Bucklers and Armored Gauntlets will block up to a Shard 2.



Unique effects

A lot of things in Altera are fairly common in a lot of boffer larp games.  We do have several effects however, that take some of those standard effects and flip them on their head.  We will cover these at Opening Ceremonies but here is a quick highlight of things you should be sure you are aware of:


Hobble:   This is a non-damaging attack to the leg, this effect causes the leg to temporarily no longer work properly. The leg must be dragged as if it is numb and players can not move faster than 1 step every second.   

Torment:  This is a 3-second pain effect but it is also an disrupt effect.  It will cause any effect that requires concentration to fail as well flubbing any in play spell verbal that hasn’t been completed yet.


Disease:  If you become Diseased no combat abilities will reset until cured.  Also if you are diseased for an hour without treatment it becomes a Blood Poison.  Then you have 10 min to get help before you are dead.

Contagion:  Some diseases are contagious!  If you heal someone of wounds or other conditions treated before the disease is addressed you could get infected too!  If a healer is infected with a contagion they will infect *every* person they treat.

Drain X:  Drain effects suppress whatever the targeted ability is until the character can take a full combat rest (30 min).  Drain effects can target a specific type of magic, a specific combat attribute, all magic, all attributes, specific racial abilities, all racial abilities, so on and so forth.  The ability being drained will always be clearly stated in the verbal.

Astral Beings - Large blue headband:  This creature is native to the Astral Plane and is only visible to those with the Medium advantage from Empathy.

Astral Beings – Large blue strips of fabric tied to the writs:  This creature is native to the Astral Plane but has at least partially manifested in the physical world.  Everyone can see and interact with it.  You *might* be able to attack it.  Feel free to experiment with that.

Wild Magic:  Wild Magic effects will always be Purple packets, Purple weapons, or even obviously solidly purple costuming.  Wild Magic effects cannot be prevented by anything other than a Dodge, and then only if weapon or packet based.  Basically, if something is Wild Magic you are probably going to take the effect.

Random Plot Marshals

Watchers are human looking beings that have large purple robes.  They are obviously magical and not in any way, shape, or form natural.  These beings are completely trustworthy, will never mislead, or make any attempt to deceive a player.  They each have their own unique personality, are in play characters, and we do encourage getting to know them.


If you need a plot marshal and there is not a Watcher available please feel free to grab any plot member.  For this game Scott will be almost always available.  We will talk more about that at game.




Orange headbands - targets wearing orange headbands are not to be interacted with in combat in ANY WAY AT ALL. If combat starts players with orange combat should cower to the side and let the combat characters deal with the issue. Non combat characters should not attempt to assist in combat be it by spell or healing of injured players till after combat. If all players are defeated then the npc will act accordingly to the non combat pcs be it killing, capturing or ignoring. If all enemies are defeated then the non-combat character is considered safe.


Smoking area - We will have one.  We will figure out exactly where once we get on site Saturday.  Please police the area and throw away all cigarette butts.


General Sportsmanship - This is a story based game, not a competition. Everyone is learning a new system. Please be patient and understanding with all other players. That being said, all players are expected to take their hits and use their abilities to the best of their knowledge. If there are questions about rules please see a Staff member.


Holds - A “HOLD” may be called for several purposes within an event. Sometimes there may be a question about rules, sometimes it could be a medical emergency and other times it is for in-game related purposes. Whatever the reason, everyone must immediately repeat “HOLD!” so that others further away are notified, stop what they are doing, fall silent and cast their eyes downward until gameplay is resumed.

Medic Vs Healer - DO NOT CALL FOR A MEDIC UNLESS YOU THE PLAYER ARE INJURED OUT OF PLAY.  If your character needs healing call for a Healer.  Calling for a MEDIC will immediately stop all game play so that treatment can be given and emergency assistance called for if needed.

Scott Casteel / Altera Awakens Plot Committee
Cookie Jar Update Pre-Game ,
Almost Half Way there Don't Forget to spend your cookies 🙂
Isaac Shaffer / Altera Awakens Plot Committee