You need to log in to create posts and topics.

Breaking It Down (Break Effects, Smithing & You)

Questions and clarifications:

  1. Under the description of the Break effect it states that "Item becomes unusable.  It can be repaired by a Smith."  What is the process for a Smith to repair?  Some portion of the CP effort of creating the item initially?
  2. I am correct in understanding that, like Spellstrikes, Weapon Breaks and other weapon delivered effects must be called BEFORE the swing, not after the fact?
  3. Under the Destroy effect it says "25% of the MUs can be Salvaged.  No exotic or unique materials may ever be Salvaged.".  What is the salvage process and amount for intact items? For simply Broken items?
  4. Can a person choose to intentionally Break or Destroy an item they possess (assuming the item has no innate or inferred resilience to Break/Destroy)?  Kind of like the classic gesture of breaking one's sword over one's knee, or smashing the Jeweled Icon of Power rather than let it fall into the villain's hands.
Arden Makepeace, House Verinfall (Altera Awakens Webmaster)

1) CP For Repair of an Item is 25% of the CP and MU Cost to Repair (Minimum 1Cp, 1 MU), Bretch Kits can be made for Shields and Armor as they are more likely to break than other items through the course of normal play. This Bretch Kits take 1 Minute of role-play by a smith to apply.

2) All Swings should be call Before/During the start of the Swing, No Calls after the weapon has made contact would Count.

3) This is 25% of the Base MU to be clear if an item is constructed of Silver, Gold, or Copper (Optional Base MU) Those would be recovered as well. Any Non Destroyed Item, Broken or Not , can be used for 50% of its base MU's This requires no CP to salvage.  Tags that are broken/destroyed should be marked as such as soon as possible. A NEW TAG will be issued for the repaired item.

4) A text prop that is taged can be destroyed by anyone, A strength effect can be used to call a break effect to an item in a non combat scenario. A Strength +5 or Higher can be used to Call a Destroy effect in a non combat scenario. We will clarify these in the strength effects list.  ( This is all assuming the item has no magical protective making it resist breaks/destroy effects)

Isaac Shaffer / Altera Awakens Plot Committee

Thanks, this clears up a lot!

Arden Makepeace, House Verinfall (Altera Awakens Webmaster)

Assuming a Smith has enough CP and MU, could the Smith repair a broken weapon in the battlefield? If so, how long does this take?

Dog, Altera

Sadly No , The Smith need access to a forge ( and a production martial ) to reforge a snapped blade.  However if a smith wanted to research a weapon repair consumable that allowed a blade to be reforged on the spot that is well within the realm of research.

Isaac Shaffer / Altera Awakens Plot Committee

Got it, thanks!

Dog, Altera