Errata & Clarifications
A collection of errata and clarification to the rules that have appeared in various locations (cited).
Are there annual upkeep/maintenance costs for armor, weapons, or other in-game equipment?
“Basic armor does not require upkeep/maintenance, however as you start to find more magical effects they will have limited uses or events that they are good for. These effects some times come with cheaper upkeep/maintenance cost . In the case of an item needing upkeep/maintenance it will be listed on both the formula and the tag.”
Is the “walk slowly” effect of Hobble and Disease the same?
“Hobble is a attack to one specific leg, the target must drag that leg and take no more than one step per second. Disease is an overall feeling of being sick you should walk slowly but as long as you don’t break out into a full on run your fine.”
What are the conversion rates between Copper, Silver and Gold coins?
“The Conversion rate is a 100:10:1. That being 10 Copper equals 1 Silver and 10 Silver equals 1 Gold.”
Does Vigor stack with other Vigor?
“All Vigor stacks with all other forms of Vigor, Some Vigor like the Alchemy “Ox Hide” does not stack with itself but does stack with other forms of Vigor. Any vigor that does not stack will say so.”
Does Drain effect passive abilities only or active ones too?
“You lose all abilities and any abilities that depend on them such as martial schools.”
Does Shell absorb spell damage (Shell, Missile and Barrage)?
“Shell does not work against Missile or Barrage. However shell does reduce any damage coming in from Shards that it can.”
Are you limited to “thrusting” attack only with a spear?
“Spear functions as any other bastard weapon except for the requirement of the smaller striking surfaces. So no you are not limited to only thrusting with spears.”
What can you do while “bleeding out” with Fortified Body?
“Communicate, yell for help, use any uninjured limb as normal, at a normal speed (no running, no quick actions), use a brew (if you have an uninjured arm and can reach it), identify to anyone where you are wounded, use an Empathy heal self ability.”
What can you NOT do while “bleeding out”?
“Concentration abilities (casting magic ). Use abilities that don’t expressly state they can be used in this condition.”
Is there a limit to the number of combat abilities you can use in single fight?
“You can use all your combat abilities and a max of 3 lesser defenses and 3 greater defenses. Someone with Brutality 4 might call 8 Crit Strikes in a fight and 2 Parries and 1 Dodge.”
Can I use “lesser” version of Armor or Shield?
“When buying up to a bigger amount of armor or a bigger shield you only pay the difference. You automatically have the use of any cheaper forms of armor or shields.”
What types of healing stabilizes a wounded person?
“Anytime you receive healing if all of your wounds are not healed the remainder of the wounds are stabilized (24 hours till recovered) this is true with empathetic healing as well.”
“All forms of Rapid Recovery grant Stabilization even the non magical kinds.”
Do Relic Warden relics need to be worn in order to be used?
“You just have to be touching it when you cast it so whatever works best for you.”
How long does it take to activate Dragon Shell racial ability?
“Dragon racial skin does not require time to activate. It can be used in the middle of combat to activate”
Are Combat Abilities magic?
“As a rule, everything under a combat tree is a normal mundane thing anyone can do with enough practice.”
What happens if a missile weapon hits a weapon or natural/claw?
“A missile weapon hitting a melee weapon is a drop. A missile weapon hitting a claw/natural weapon is damage to that limb.”
Can a Healer perform Stabilize or Rapid Recovery on themselves?
“Yes, you can work on your own legs (if your arms are still functional).”
What equipment and money does a starting character begin with?
“All players receive a tag for equipment their character has purchased a skill for, (Ie, Weapons, armor, healers kits, etc ) in addition players receive 1 gold to purchase additional starting equipment from the production tables associated with each craft skill at the MU cost in Copper.”
Does Research Assistant need to be purchased for the other skills to work properly?
“Research Apprentice is being used as a title for the Tier 1 Academic Abilities this is not intend to imply a need to purchase that ability first.”
How do you pick locks and disarm traps?
“Thieves tools consist of two parts first a standard Tangram set and secondly any physical tools you bring with you for the purpose of disarming traps. Locks are solved using a Tangram patterns. Traps are based on the traditional mousetraps at basic levels but their will be other sorts of traps as well such as weighted plates and spring traps as well.”
How do you make copies of recipes, spells, formula and what resources are required?
“The crafter must have the physical formula for crafting all formulas cost 1 cp to copy unless otherwise noted but must be copied with that craft skill cookies or the academic skill. “
“If you wanted a smith to get a copy of your formula you could either copy it yourself for 1 cp if you where a smith or another smith could copy it for 1 cp (they would get their own copy ) it cost no money to copy a formula. Other options would be using 2 cookies to make up to 3 copies of a formula/spells. Or the academic transcription skill to copy a formula.”
Do tags need to have items to accompany them? Or is the tag considered to be the entirety of the item?
“With all general Alchemicals the tag is the item and no additional phys rep is needed. All kits must be phys repped in some way.”
How are silvered weapons made?
“A Smith may make a silvered version of a normal weapon by paying the standard MU cost listed, but the MU must now be paid entirely in silver material units (alternatively 10 Silver coins equal 1 Silver MU).”
Source: Coronation 1-Day Event, 2018-01-13; Revised 2018-08-15
When does a Sorcerer’s pool of Focus/Dweomer reset?
“Start of Game ( You have full Focus/Dweomers), Sunrise (Full Reset and Foci is empty and all Buffs end), Sunset (All Dweomers Reset but
spells already cast in your focus or active buffs stay), Sunrise (Full Reset and Foci is empty and all Buffs end).”
“Caster Foci will no longer remain charged with spells at sunset. This means active Shaman Staffs, Wizard Foci, and Sorcery Foci will now be empty following sunset. Buff’s and Protectives still Remain Active at Sunset.”
Does Spell Flux even reduce/transform non-damaging magic effects to 1 point of damage?
“A Spell Flux reduce the effect of ANY spell to a shard 1 of the same type to the same location.”
How long does Drain last?
“Drain effects last until you take a full combat reset or until the drain effect is removed by some other effect. Once the Drain effect ends all abilities are restored to where they previously were.”
What does Drain affect?
“Drain effects will almost always target specific abilities/items such as Drain Brutality, Drain Focus, Drain Fatigue, and so on. Drain can however get much more general with things like Drain Trait or Drain Magic.”
How does Drain All work?
“Non-Combat/Non-Magic skills are not impacted by a Drain All.” (all other powers/abilities are affected
How long does the Celestial Tier 2 Racial Ability “Shining Light” last?
This effect ends when: 1) You reset per-combat abilities (30 min of non-strenuous activity), 2) You are no longer holding the weapon. This can be because you put it down, sheath it, are disarmed, the weapon is broken, etc. 3) It counts as an enchantment/protective should you be the target of “Drain Enchantments” but it can always be reactivated with a minute of focus.
How are spellstrikes delivered, applied and defended against?
A weapon strike serves as the delivery method for a spell instead of a packet. Spell Strikes do not deliver damage. The spell effect replaces the swing. Just like packets, the weapon will deliver the spell effect if it connects with any valid location, including clothing/capes/weapons/etc. Shields can still block direct damage effects based on the type of shield (i.e. Some flavor/variant of “Spell Strike Shard” could be blocked by a Shield with sufficient Spell Defense rating). Spellstrikes cannot be Parried. They can be Dodged. They can be Spell Fluxed (or Counter Magic’d) but you still take the 1 point of damage in the case of Spell Flux.
What is the process to repair an item subjected to a Break effect?
CP For Repair of an Item is 25% of the CP and MU Cost to Repair (Minimum 1 CP, 1 MU). The Smith need access to a forge (and a production martial) to reforge a snapped blade. A Repair Kit can be made for Shields and Armor as they are more likely to break than other items through the course of normal play. This Repair/Patch Kit take 1 Minute of role-play by a Smith to apply.
When are weapon taglines called?
All swings should be call before/during the start of the swing. No calls after the weapon has made contact would count.
What is the salvage process and amount for intact items? For simply Broken items?
25% of the base MU if an item is constructed of Silver, Gold, or Copper (Optional Base MU). Those would be recovered as well. Any Non-Destroyed item, Broken or not, can be used for 50% of its base MU. This requires no CP to salvage. Tags that are Broken/Destroyed should be marked as such as soon as possible. A NEW TAG will be issued for the repaired item.
Can a person choose to intentionally Break or Destroy an item they possess?
A text prop that is tagged can be destroyed by anyone. A Strength effect can be used to call a Break effect to an item in a non-combat scenario. A Strength +5 or higher can be used to call a Destroy effect in a non-combat scenario. We will clarify these in the Strength effects list. (This is all assuming the item has no magical protective making it resist Breaks/Destroy effects.)
Will a Killing Blow wake someone up from a Sleep effect?
…you can killing blow someone who is sleeping. Consider it like a Coup de Grace. This count does not however wake up someone whom is asleep.
What is the duration of Light/Lantern Oil?
Lanterns & Torches both burn for 1-hour. Plot Marshalls may adjust this slightly in module scenarios.
Will Torment wake a person under the effects of Sleep?
After careful review that will no longer work. If you are hit with a torment while under a sleep affect you simply have 3 seconds of screaming nightmares and you remain asleep. You still are allowed to wake someone from sleep/sap with 30 seconds of roleplay.
What are Conditional and Tactical Martial School Abilities?
Martial School ability will be marked as either Conditioning or Tactical, Conditioning abilities are active regardless of weapon/armor style requirements and Tactical abilities require that you be actively using the proper weapon and armor combo.
For Clarity we are removing the protective Screen, this will leave two types of generic Protectives; Wyrdings and Resist. All previous Screens will become Wyrdings.
Betrayal effect updates
(Betrayal) will now be upgraded and treated as a higher level spell. Lower level effects that had Betrayal will be Replaced with Stupefy on both a PC and NPC level. Under the intense panic induced betrayal you CAN NOT use offensive abilities.
Point Delivered Effects updates
We are removing all point delivered effects. These have now been changed to be packet delivered, including racial (abilities).
Combat Trait Abilities updates
You must call the complete tagline. All Combat Trait active abilities begin with the Combat Trait, for example, Brutality Crit 2.
Can a weapon be wielded in the same hand as a buckler?
Yes, you can use a weapon in the same hand as a buckler, as long as you have the appropriate duel wielding skill for the weapon AND you are not using the weapon/buckler in such a way that you risk hitting someone with your buckler.
Is it possible to call a Parry skill against a spell assuming you have a shield with an adequate SP score?
You can not parry a spell packet. Moreover, the Parry maneuver is considered to be done with your weapon, not your shield.
Can you “Fight to Destroy Shields”?
No, we do not have fighting to destroy shield rules in Altera Awakens.
Can you uses Greater/Lesser Defense on behalf of others?
Players may Parry for others or Side Step into an attack of someone within 5 feet. Spell Flux can only be used for yourself. Players may Counter Spell for others or Dodge into an attack to save someone within arms reach.
How are Combat Trait effects delivered?
…all Combat Trait abilities are delivered as a weapon strike that only deliveries the effect. The effect deals no damage so it does not interact with armor and shells. However, since it is a physical attack it is stopped by shields. Basically if your hit with the attack you take the effect instead of damage.