Celestials are perhaps the least known race showing up only briefly (brief being a comparative term) before the Great Exile. While this does limit the folklore surrounding them, the consistency of that folklore in all nations is quite remarkable. As such, they are paradoxically the easiest of all myths to study. Celestials seem to appear near the end of demonic rule. Legends (Calakmel excluded) all seem to confirm that the Celestials came in direct response to the horrific enslavement of humanity and were a driving force of humanity’s liberation. Their role as shackle-breakers ensure that they are well thought of in the valid histories of the world. Most myths concede that once the Great Exile was finished and the demons were driven into other worlds, the Celestials left on their own accord to follow in pursuit of their cosmic adversary. In the interest of academic thought, the dissenting view of Calakmel should be noted. In the distorted mythos of Calakmel, the Celestials are seen as vengeful beings attacking demons with no care as to who or what else would be in the way. They are seen as elements of chaos who were actively trying to destabilize and destroy a thriving society. The totality of evidence against this view of history in any academic mind is more than enough to remove it from serious consideration.
Celestials are often described as beings of light and who fly on brilliant wings of vibrant colors of pure energy or pure white feathers. Their skin, much like their clothes, tend mirror the precious metals that are so prized by humans. They are often described as beings of bronze, silver, gold, or pure alabaster white. Celestials are said to be the origins of the Mathurada belief in personal responsibility, as well as the Larana freedom of spirit. As cultures have developed, so have the names of these bright guardians. Much like Dragons, it is difficult to tell if these are proper names or names of categories of Celestials, but I have attempted to compile a list for future research.
Moragon – Gamayun
Calakmel – Amesha
Mathuradu – Deva
Larana – L’ange
Celestial Racial Abilities
Available at 50 xp
Character may, at will, create a single in play light source with one minute of concentration. Player must provide their own OOP light phys rep. This is called as “Celestial Natual Generate Light”
Character may, once per combat, use a single Rapid Recovery effect on another character. This is called as “Celestial Natural Rapid Recovery”.
Available at 100 xp
Character may, at will, spend one minute of concentration and grant a weapon a “Light” descriptor tagline. There may be specific creatures especially vulnerable to Light based attacks however it provides no other immediate effect. What creatures are vulnerable to Light based attacks must be discovered in play.
Character may, once per day, resist *any* disease effect including Contagions. This resist takes no activation time to prepare.
Available at 150 xp
Character may, once per day, reveal a concealed person or object. The character must be first aware that a conceal effect is being used. This is called as “Celestial Natural Reveal”.
Sustained by Light
Character gains the passive ability that between sunrise and sunset, the character does not advance their bleedout time while in a Critical state.
Available at 200 xp
Character may, once per combat, use a point or packet to deliver an Awaken effect to another character. This is called as “Celestial Natural Awaken”
Character may, once per combat resist any one Snare effect. This ability requires no activation or concentration time to use. This is called as “Resist”.
Available at 250 xp
Character may, once per combat, use an Absorb Magic effect and then immediately throw the spell at a new target. This is called as “Celestial Absorb Magic” “Celestial Magic [spell name]”.
Wings of Hope
Character may, once per combat, use a Flying effect for up to 10 steps or 10 seconds whichever comes first.
Available at 300 xp
Character gains a passive +1 damage to all non-combat abilities attacks that have a “Light” descriptor enhancement.
Character gains use of an additional per combat “Resist Snare” and may permanently call “Reduce” on all Foot Snare effects taking only one point of damage instead of the snare effect.
Celestial Character Modifications
Never use binding effects
Never back from a fight unless outnumbered 3 to 1
Never use poison effects
Always killing blow an enemy combatant if you were physically struck three or more times by that enemy
Spend at least 5 minutes each day recounting the glory of personal deeds
Never take from a fallen adversary
Cheek and eye highlights of gold, bronze, or silver
Ornate patterns of gold, silver, or bronze on the face