Brutality

Brutality

Tier 1

Advantage: Thickened Blood (Free with tier)

Doubles the amount of time a character has for their Bleed Out count. Most characters take 5 minutes to Bleed Out. These characters take 10 minutes of Bleed Out before they are dead.

Per Combat Ability: Brutality Crit +1

Character may call +1 damage on a single weapon attack. Example: This is called as “Brutality Crit 2” for each use with a melee or ranged weapon.

Per Day Ability: Strength +1

Allows the character to expend a daily use of Strength +1 as desired.

Tier 2

Advantage: Focused Will  (Free with tier)

Reduces the duration of any Mental effect in half.

Per Combat Ability: Brutality Crit +2

Character may call +2 damage on a single weapon attack.  (Does not Replace Brutality Crit +1. However, highest blows must be called first.)  Example: This is called as “Brutality Crit 3” for each use with a melee or ranged weapon.

Per Day Ability: Resist Break or Disarm

Character may resist a single instance of the Break or Disarm effect on an item in their possession. This ability takes no time to activate or prepare.

Tier 3

Advantage: Fortified Body  (Free with Tier)

Allows a character to be able to remain conscious while they are Bleeding Out.

Per Combat Ability: Brutality Crit  +3

Character may call +3 damage on a single weapon attack.  (Does not Replace Brutality Crit +2. However, highest blows must be called first.)  Example: This is called as “Brutality Crit 4” for each use with a melee or ranged weapon.

Per Day Ability: Weapon Break

Character may strike with their weapon at another weapon and, if successful, deliver a Break effect to the target weapon. Bows, crossbows, and Foci are not valid targets for a weapon break attack due to their fragile out-of-play nature. While broken the weapon is considered to be unusable and no enchantments on it will function. A repair ability must be used on the item to remove the Break effect. This is called as “Brutality Weapon Break”.

Tier 4

Advantage: Favorite Weapon (Free with Tier)

Character may declare a specific style of weapon (long sword, longbow, etc) and while using that specific class of weapon they gain a permanent +1 damage to attacks with their weapon.  Selected class of one-handed weapons becomes a Base 2 damage and selected two-handed weapons become Base 3 damage.

Per Combat Ability: Brutality Crit  +4

Character may call +4 damage on a single weapon attack.  (Does not Replace Brutality Crit +3. However, highest blows must be called first.)  Example: This is called as “Brutality Crit 5” for each use with a melee or ranged weapon.

Per Day Ability: Wellspring of Ferocity

Character has mastered the adrenaline of combat and is able to channel it into practical use. They are able to gather their thoughts in order to regain some measure of combat skill. Once per day, per time purchased, the character my instantly reset all Brutality abilities. This is called as “Brutality Reset: Brutality”.