Brutality

First Tier

Advantage: Thickened Blood  *Free with Tier*
Doubles the amount of time a character has for their bleedout count. Most characters take 5 minutes to bleed out. These characters take 10 minutes of bleed out before they are dead.

Per Combat Ability: Brutality Crit +1
Character may call +1 damage on a single weapon attack. This is called as “Brutality Crit 2” for each use with a one handed weapon.

Per Day Ability: Strength +1
Allows the character to expend a daily use of Strength +1 as desired.

Second Tier

Advantage: Focused Will   *Free with Tier
Reduces the duration of any Mental effect in half.

Per Combat Ability: Brutality Crit +2
Character may call +2 damage on a single weapon attack. This is called as “Brutality Crit 3” for each use with a one handed weapon. ( Does not Replace Brutality Crit +1, However Highest Blows must be called first )

Per Day Ability: Resist Break or Disarm
Character may resist a single instance of the Break or Disarm effect on an item in their possession. This ability takes no time to activate or prepare.

Third Tier

Advantage: Fortified Body  *Free with Tier*
Allows a character to be able to remain conscious while they are bleeding out.

Per Combat Ability: Brutality Crit  +3
Character may call +3 damage on a single weapon attack. This is called as “Brutality Crit  4” for each use with a one handed weapon. ( Does not Replace Brutality Crit +2, However Highest Blows must be called first )

Per Day Ability: Weapon Break
Character may strike with their weapon at another weapon and, if successful, deliver a Break effect to the target weapon. Bows, crossbows, and foci are not valid targets for a weapon break attack due to their fragile oop nature. While broken the weapon is considered to be unusable and no enchantments on it will function. A repair ability must be used on the item to remove the brake effect. This is called as “Brutality Weapon Break”

Fourth Tier

Advantage: Favorite Weapon  *Free with Tier*
Character may declare a specific style of weapon (long sword, Two handed Mace, Longbow, etc) and while using that specific class of weapon they gain a permanent +1 damage to attacks with their weapon.  Selected class of one hand weapons becomes a base 2 damage and selected 2 handed weapons become base 3 damage.

Per Combat ability: Brutality Crit  +4
Character may call +4 damage on a single weapon attack. This is called as “Brutality Crit  5” for each use with a one handed weapon.  (Does not Replace Brutality Crit +3, However Highest Blows must be called first )

Per Day Ability: Wellspring of Ferocity
Character has mastered the adrenaline of combat and is able to channel it into practical use. They are able to gather their thoughts in order to regain some measure of combat skill. Once per day, per time purchased, the character my instantly reset all Brutality abilities. This is called as “Brutality Reset: Brutality”.